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Post Apocalyptic Environment - UE4

Environment made in Unreal Engine 4.18.3

Original concept art by Juan Pablo Roldan: https://www.artstation.com/artwork/4bLN1

This was one of my largest projects I started back in January for school. I had a lot of fun exploring new workflows and tools to improve my scene over the last couple of months.

I created the procedural materials in Substance Designer and the prop materials using Substance Painter and Quixel. I modelled everything in Maya 2017, and UV Unwrapped using a mix of UVLayout & Maya 2017.

Playing around with the blueprints in Unreal Engine was a lot of fun. I used some basic blueprinting for the artificial lights in the scene, and a lot of advanced blueprinting for the materials in the scene. I would eventually like to do something like this but from an interior perspective where everything is overgrown and gritty. Hope you enjoy it!

Post Apocalyptic Environment - UE4

Detail Breakdown

Detail Breakdown